Jun 04, 2008, 03:38 PM // 15:38
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#1
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Frost Gate Guardian
Join Date: Apr 2007
Guild: Ancient Dragoons [AGED]
Profession: R/Mo
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Incendiary Arrows?
does anyone even use [Incendiary Arrows] ? i dont think ive ever seen a build incorporate this skill. it seems to be a pretty neat skill, but i guess its not as good a choice as some other options. anyone use it?
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Jun 04, 2008, 03:38 PM // 15:38
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#2
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Wilds Pathfinder
Join Date: Apr 2008
Guild: The Raging Cadavers [rage]
Profession: R/
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planned interupts>random interupts [[incendiary arrows] is subpar it terms of ranger elites.
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Jun 04, 2008, 03:56 PM // 15:56
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#3
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Frost Gate Guardian
Join Date: Apr 2008
Guild: Order of the Flameseekers [NL]
Profession: W/
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[[Incendiary Arrows] uses the regular attack speed of your bow
interrupt skills only have 1/2s activation time
and if you want to inflict burning, [[Burning Arrow] is better
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Jun 04, 2008, 03:59 PM // 15:59
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#4
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Frost Gate Guardian
Join Date: Apr 2007
Guild: Ancient Dragoons [AGED]
Profession: R/Mo
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i know there are def better interupts out there. but couldnt it be useful maybe with [Flail] to interupt and keeping up burning on the spellcaster?
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Jun 04, 2008, 04:05 PM // 16:05
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#5
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Desert Nomad
Join Date: Mar 2006
Location: Ganking, USA
Guild: Retired
Profession: R/
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I once ran [skill]Incendiary Arrows[/skill] and when the prep wore off I tossed on [skill]Warmongers Weapon[/skill] the rinse repeat, but as the man said:
Planned interupts > random interupts.
I suppse in todays PvE you could use [skill]Dwarven Stability[/skill] to keep an IAS up, but in PvE [skill]Broad Head Arrow[/skill] is better than combining all that.
Last edited by Orange Milk; Jun 04, 2008 at 04:07 PM // 16:07..
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Jun 04, 2008, 04:21 PM // 16:21
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#6
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Frost Gate Guardian
Join Date: Apr 2007
Guild: Ancient Dragoons [AGED]
Profession: R/Mo
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well i figured there was a reason that nobody uses it. i just wondered if anyone had any successful builds, as i still think it is a neat (albeit underpowered) elite.
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Jun 04, 2008, 09:19 PM // 21:19
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#7
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Wilds Pathfinder
Join Date: Jan 2007
Location: England (GMT)
Guild: The Imperial Guards of Istan [TIGI]
Profession: R/
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[choking gas] with [practiced stance] is better if you're going for the interrupt-on-hit effect.
Even though it's annoying to play against a ranger with [incendiary arrows] on, it's short duration compared to recharge makes it not worth it imo.
[BHA] or [Magebane shot] ftw for interrupting.
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Jun 04, 2008, 09:39 PM // 21:39
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#8
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Desert Nomad
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the main problem with [skill]incendiary arrows[/skill] is that it's tied to WS. if it was an Expertise skill it would have been much easier to get a longer duration out of it. it could be a great skill for a condition+pressure Ranger, think Poison Arrow+Barbed Arrows condition spreader but with just 1 skill that gives more degen and interrupts. add PTS for Poison love as well and perhaps Hunter's or Screaming for Bleeding too!
but than it doesnt last very long and requires heavy investment in WS which is otherwise uselss, 6 tops for NS/Troll... and also you'd need some fast activating skills like [skill]called shot[/skill] to make it really effective. interrupt on demand every 3 seconds, and uninterruptible, YES PLEASE!
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Jun 05, 2008, 12:50 AM // 00:50
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#9
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Lion's Arch Merchant
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There is an old fragility build using [Fragility][Incendiary Arrows] back when Incendiary Arrows has a fixed duration regardless of pt in WS. With 0 pt in WS, the burning lasts for 1s thus triggering fragility twice per arrow(the damage of fragility was also much higher back then).
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Jun 05, 2008, 07:12 AM // 07:12
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#10
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Frost Gate Guardian
Join Date: Apr 2008
Location: London, UK
Guild: The Imperial Guards of Istan [TIGI]
Profession: R/
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i prefer burning arrow to this myself , not least because this is wilderness survival
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Jun 05, 2008, 05:53 PM // 17:53
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#11
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Jungle Guide
Join Date: Jun 2005
Location: California
Guild: Shiverpeaks Search And Rescue [Lost]
Profession: Me/
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paired with [skill]lightning reflexes[/skill] it isn't TOO bad...
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Jun 06, 2008, 08:33 AM // 08:33
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#12
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Desert Nomad
Join Date: Dec 2007
Location: USA
Guild: [Thay]
Profession: R/Mo
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Quote:
Originally Posted by Miss Puddles
paired with [skill]lightning reflexes[/skill] it isn't TOO bad...
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No it still is. First of all, [natural stride]>[lightning reflexes] so you would have to sub in a less effective stance.
The prep is just too short and really annoying. Not to mention I that random arrows is never a good interrupt compared to [distracting shot] and [savage shot].
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Jun 06, 2008, 03:14 PM // 15:14
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#13
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Desert Nomad
Join Date: Aug 2007
Guild: Primeval Warlords[wuw]
Profession: R/
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Quote:
Originally Posted by MasterSasori
No it still is. First of all, [natural stride]>[lightning reflexes] so you would have to sub in a less effective stance.
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That all depends on what you're intending to do. They're two stances for two different things, that happen to have + blocking in common.
[natural stride] fails as an IAS.
[lightning reflexes] fails as an IMS. Could be better, yes (20s recharge would be nice to bring it in line with NS) but "effectiveness" depends on what you're doing with it.
Oh yah, and LR is in a better Attrib line.
Last edited by Targren; Jun 06, 2008 at 03:19 PM // 15:19..
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Jun 06, 2008, 04:59 PM // 16:59
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#14
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Desert Nomad
Join Date: Mar 2006
Location: Ganking, USA
Guild: Retired
Profession: R/
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@ MasterSasori
I don't think you understood what was going on whaen you posted bout the stance, cause, WOW, your so far out in left field atm.
A guy on TRB suggested, for PvE, to run [skill]Serpent's Quickness[/skill] and [skill]Never Rampage Alone[/skill] for faster recharge and an IAS, though you need to spec like 14 WS 12 Exp, and AT LEAST 9 in MArks AND have a pet in there, (though I'm not sure if NRA works with no pet or not)
But yeah, for PvE I'd say BHA is still better, or CG with Practiced Stance even.
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Jun 07, 2008, 08:03 AM // 08:03
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#15
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Furnace Stoker
Join Date: Aug 2007
Location: Sydney, Australia
Guild: Haze of Light [pure]
Profession: R/
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Its "ok" once the target is below 50% hp because you can needling shot for damage, burning & interupt every second, but once they below 50% hp they bout to die, or get healed so its semi irrelevant.
This elite basically combines [Choking Gas] & [Mark of Rodgort] in one, and noone would ever combine those too, so yeah.
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Jun 07, 2008, 06:27 PM // 18:27
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#16
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Desert Nomad
Join Date: Dec 2007
Location: USA
Guild: [Thay]
Profession: R/Mo
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Quote:
Originally Posted by Targren
That all depends on what you're intending to do. They're two stances for two different things, that happen to have + blocking in common.
[natural stride] fails as an IAS.
[lightning reflexes] fails as an IMS. Could be better, yes (20s recharge would be nice to bring it in line with NS) but "effectiveness" depends on what you're doing with it.
Oh yah, and LR is in a better Attrib line.
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Yeah well, any ranger without expertise is fail so that would by default make LR always at higher levels. If I wanted IAS, I wouldn't rely on LR to do it. [Flail] for example would be a better option in PvE.
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Jun 08, 2008, 01:36 AM // 01:36
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#17
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Frost Gate Guardian
Join Date: Jan 2008
Location: Maguuma Jungle / Tarnished Coast
Profession: R/
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Quote:
Originally Posted by Taisayacho
[choking gas] with [practiced stance] is better if you're going for the interrupt-on-hit effect.
Even though it's annoying to play against a ranger with [incendiary arrows] on, it's short duration compared to recharge makes it not worth it imo.
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[wailing weapon] + [barrage] is better for AOE on-hit interrupts IMO. And your right about [[incendiary arrows].
on topic:
I've used [incendiary arrows] a few times in AB and it did ok, as long as your timing is good and that you bring [serpent's quickness].
BUT, its better if you use something else, because, well, everything else is better than this elite. Take [[burning arrow] for instance, and add in [[savage shot].
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Jun 08, 2008, 07:07 PM // 19:07
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#18
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Wilds Pathfinder
Join Date: Apr 2005
Profession: W/
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Incidiary Aeeows with Lightening Reflexes AND Needling Shot...once a foe is below 50% health, they are doomed without outside healing. Continuous burning and interupts for 16 seconds...keep Distracting shot available as followup if they attempt a heal if the prep runs out. Usually go heavy in WS and 10-11 in Marksmanship and Expertise...adjust to taste, but I find it especially effective with a short bow. Optional: Whirling D, Throw Dirt...add choking gas to back up IA end and casters will hate you.
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Jun 08, 2008, 09:24 PM // 21:24
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#19
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Forge Runner
Join Date: Nov 2005
Location: Character selection screen figuring what I want to play...
Guild: Purple Lingerie - :D
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[Incendiary Arrows] I think this skill has never been buffed or nerfed. This skill is not worth the elite slot seeing how I can basically do the something but more effective with [burning arrow] and [distracting shot].
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Jun 08, 2008, 10:45 PM // 22:45
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#20
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Wilds Pathfinder
Join Date: Apr 2008
Guild: The Raging Cadavers [rage]
Profession: R/
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There's not much they can do with it. If you can keep it up the whole time then its imba, and if you can't keep it up the whole time worthless. Kind of sucks.
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